Tag Archives: user journey

The SCARLET Project with First Year Undergraduates

As part of the on-going development of SCARLET, beyond the pilot course, “The Book and Its Body”, a group of Dr. Guyda Armstrong’s first-year students in ITAL10300, “Contemporary Italian Culture” were asked to participate in a focus group on 26 April 2012.  As with the pilot course, Matt Ramirez demonstrated the app to the students … Read more

Démonstration du projet SCARLET

Une démonstration du projet SCARLET est à présent disponible, afin de permettre aux utilisateurs de visualiser un échantillon du contenu du projet. Afin d’accéder au contenu, téléchargez l’image ci-dessous et imprimez-la en couleurs. Suivez ensuite les instructions de navigation afin de permettre au navigateur Junaio AR de démarrer la démonstration du contenu SCARLET. Il convient … Read more

SCARLET Focus Group

As part of the evaluation process for the SCARLET Project, I ran a focus group on 16 November 2011 for the students in Dr. Guyda Armstrong’s “Beyond the Text: The Book and Its Body”.  During the hour-long session, I asked some fairly open-ended questions about their own individual use of mobile technology, feeding into their … Read more

SCARLET user companion document

In parallel with the content development work, I have put together an illustrated document instructing users on the ways that they can interact with the supported content using Augmented Reality and web apps. It was my hope that the images would provide an overview of the process  with minimal text to reinforce the user journey. … Read more

Mapping out a User Journey

After being involved in initial discussions with Guyda Armstrong with regards to content development and storyboarding, I thought it would be beneficial to create a video showing the prototypes current user journey. This may change after we gain insight from the student evaluation that will take place over the next few months, being informed by … Read more

The Benefits of using Augmented Reality in Education

It is usual in education to be overly cautious whenever a new technical innovation is heralded, preferring to concentrate, perhaps rightly, on its pedagogical benefits in terms of increasing educational value. Augmented Reality is no different. Advertising has brought Augmented Reality to the masses, gaining much publicity in such marketing campaigns as Lynx, where the public … Read more

Storyboarding Augmented Reality content for Dante

Myself, Guyda and Laura met to commence the content creation process, creating a series of storyboards to illustrate a typical user journey. For the example resource material we used Guyda’s course – ‘Beyond the Text: The Book and its Body’ to construct a mock up of how users could interact with an Augmented ‘GLUE’ object … Read more