An exciting part of the SIGGRAPH 2016 conference was the experiential area allowing attendees the opportunity to interact with a range of emerging technologies – from Virtual/ Augmented Reality to haptics and immersive realities. Below are my top five picks, although I could easily have doubled the list.
Automated Chair mover
An innovative way of changing room layout using small vibration bursts to reposition the pose and location of furniture. Controlled through Wifi imagine the potential for time efficiencies in education and classroom/ lecture rooms!
Titian Parshakova, Minjoo Cho, Alvaro Casinelli, Daniel Saakes
Redirected Walking for AR/VR
By manipulating user camera view on HMDs (Head Mounted Displays), this application can redirect pedestrians to points of interest without competing for space. No more fighting for the best view of the T-Rex in museums!
Mask User Interface for manipulation of Puppets
Using depth perception sensors controlling body movements and separate lip sensor (think Darth Vadars mouthpiece) managing mouth action this VR setup brings a new dimension to animated puppetry.
Integrating localised haptic feedback through VR game experiences (object contact, explosions etc.) the Synesthesia Suit adds to this visceral experience by allowing the user to ‘feel’ the sound/ music as if it runs through the body.
Using complex physics algorithms, Laplacian Vision allows the user to better predict object trajectory information, displaying it in a users field of view.
Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors
- Yuta Itoh