Tag Archives: pedagogy

5 take aways from SIGGRAPH 2015

The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques including an exhibition, technical papers, industry talks and hands-on courses that attracts hundreds of exhibitors from around the world and many thousand delegates. Having been recommended to attend by several 3D/VR/AR luminaries, it quickly surpassed my inflated expectations, leaving at … Read more

Landmap Showcase New Augmented Reality App at the National Science and Engineering Week

The University of Manchester has organised a week of activities to enthuse school children about studying science and engineering.  Pupils have the opportunity to get up close with some of the cutting-edge research going on at The University of Manchester and take part in a range of activities designed to inspire them to become the … Read more

Ding! Ding! Round two – AR in the classroom

On Friday afternoon we demoed the second, and brand new, version of the Crafts Study Centre augmented reality (AR) app to students at University for the Creative Arts. Originally our lead academic, Adrian Bland, had envisoned AR as a ‘portal to another world’ these discussions resulted in the AR app developed last year. However since then … Read more

Mimas AR open for business

Mimas is pleased to announce that we are now open to engage in Augmented Reality consultancy and training, an exciting new area where we hope to realise its rich potential for education. Mimas’s experience with AR has involved working with award winning Academics, Library Professionals, Developers and Students to create pedagogically sound experiences across a … Read more

Introducing AR to 2nd year students at UCA

On 25th January the Crafts Study Centre augmented reality (AR) app was introduced to 2nd year students on the Contextual and Theoretical Perspectives course at University for the Creative Arts, Farnham. The SCARLET+ lead academic, Adrian Bland (and Pathway Tutor for the course) introduced the project to the students and then they had the following … Read more

Discovering augmented reality at UCA

This is the third in a trio of blog posts inspired by the workshop led by Team SCARLET on Friday 7th December at University for the Creative Arts (UCA). The other two blog posts deal with the CSC’s working prototype AR application and with a lecturer’s perspective on AR. Attendees from UCA to the workshop … Read more

Triangles and teapots: AR technology development

At the workshop led by Team SCARLET on 7th December, the Crafts Study Centre presented a rough demonstration of their AR development so far. The two key principles underpinning this work were (and continue to be): ‘pedagogy before technology’; and focusing on rough working prototypes rather than polished final product (at this stage). Conversations and … Read more

AR thoughts & questions from a lecturer’s perspective

On Friday 7th December Team SCARLET visited the University for the Creative Arts (UCA) to give a workshop on augmented reality. The following thoughts and questions in this blog post are taken from the notes of one of the attendees to the workshop, Rebecca Skeels, Pathway Leader in Jewellery & Metalwork: Three Dimensional Design, School of … Read more

The SCARLET Focus Groups: 2nd and 3rd Year Undergraduates

On the 3rd of May, Matt Ramirez and I conducted our latest series of focus groups with two different courses, whose delivery will involve the oldest fragment of the Gospel of John, which dates back to the 2nd half of the second century, C.E.  These focus groups are part of our continuing process of evaluating … Read more

The SCARLET Project Survey

As part of the on-going work to evaluate and disseminate the work being done with the SCARLET Project,  we conducted a simple and straightforward survey for Dr. Guyda Armstrong’s 3rd year undergraduates from the pilot course “Beyond the Text: The Book and Its Body” which used the SCARLET app with Special Collections.  The survey was … Read more