Tag Archives: SCARLET

What SCARLET means to me.

Ever since I first heard about the SCARLET project I’ve been fascinated. There’s something distinctly “Dr. Who” about combining augmented reality technologies with historic artefacts. CC: http://www.flickr.com/photos/aussiegall/316350537/ As an information professional, there are many things that appeal to me about this project. I like the fact that it’s about people using their smart phones/tablets to … Read more

SCARLET Focus Group

As part of the evaluation process for the SCARLET Project, I ran a focus group on 16 November 2011 for the students in Dr. Guyda Armstrong’s “Beyond the Text: The Book and Its Body”.  During the hour-long session, I asked some fairly open-ended questions about their own individual use of mobile technology, feeding into their … Read more

SCARLET evaluation

A key aspect of SCARLET involves finding out what people think about the content and use of Augmented Reality. By seeking feedback at an early stage we intend user experience to continue to inform project development. Using the pilot course, ‘Beyond the Text: The Book and its Body’ we have developed SCARLET content around 10 key … Read more

Demonstration Content

A SCARLET demonstration channel is now available for the user community to view a sample of the project content. To access the content download the image below and print it out in colour. Next, follow the instructions illustrating the user journey to allow the Junaio AR browser to surface the demo SCARLET content. It should … Read more

Planning a literature class using non-traditional teaching/AR methods

Being involved in the SCARLET project has been very interesting, but also quite difficult. The concepts involved, and particularly working out how to apply the software best in a pedagogical situation, produce new and complex challenges to a teacher. In planning my teaching session it was important to think about how the materials might be … Read more

SCARLET user companion document

In parallel with the content development work, I have put together an illustrated document instructing users on the ways that they can interact with the supported content using Augmented Reality and web apps. It was my hope that the images would provide an overview of the process  with minimal text to reinforce the user journey. … Read more

Mapping out a User Journey

After being involved in initial discussions with Guyda Armstrong with regards to content development and storyboarding, I thought it would be beneficial to create a video showing the prototypes current user journey. This may change after we gain insight from the student evaluation that will take place over the next few months, being informed by … Read more

Capturing the Dante content and digital asset gathering

As my Dante course is the first one of the SCARLET pilot modules to run this year, I thought it would be useful to write a blog post detailing how we’ve pulled together the digital content. Unlike most other university courses on Dante’s Divine Comedy, my course is not primarily concerned with interpretation of the … Read more

The Benefits of using Augmented Reality in Education

It is usual in education to be overly cautious whenever a new technical innovation is heralded, preferring to concentrate, perhaps rightly, on its pedagogical benefits in terms of increasing educational value. Augmented Reality is no different. Advertising has brought Augmented Reality to the masses, gaining much publicity in such marketing campaigns as Lynx, where the public … Read more