Category Archives: Team SCARLET

Demonstration Content

A SCARLET demonstration channel is now available for the user community to view a sample of the project content. To access the content download the image below and print it out in colour. Next, follow the instructions illustrating the user journey to allow the Junaio AR browser to surface the demo SCARLET content. It should … Read more

Bringing ancient Greek papyri to life through AR

The Rylands papyri collection is one of the most important of the world, and constitutes an immense occasion for a papyrologist and ancient historian. It is an immense resource for both research and teaching. Of the about 2,000 Greek and Latin papyri in the collection, 700 have been restored, framed, catalogued and published, but many … Read more

Planning a literature class using non-traditional teaching/AR methods

Being involved in the SCARLET project has been very interesting, but also quite difficult. The concepts involved, and particularly working out how to apply the software best in a pedagogical situation, produce new and complex challenges to a teacher. In planning my teaching session it was important to think about how the materials might be … Read more

Technical Options Appraisal

At the project outset, technical architecture and choice of software was considered integral to its level of success. As the project would not be developing any technical code or services, building on existing frameworks available as open source (e.g. AR browsers) it was imperative that the delivery solution would be intuitive,structurally sound and technical viable. … Read more

Mapping out a User Journey

After being involved in initial discussions with Guyda Armstrong with regards to content development and storyboarding, I thought it would be beneficial to create a video showing the prototypes current user journey. This may change after we gain insight from the student evaluation that will take place over the next few months, being informed by … Read more

Capturing the Dante content and digital asset gathering

As my Dante course is the first one of the SCARLET pilot modules to run this year, I thought it would be useful to write a blog post detailing how we’ve pulled together the digital content. Unlike most other university courses on Dante’s Divine Comedy, my course is not primarily concerned with interpretation of the … Read more

The Benefits of using Augmented Reality in Education

It is usual in education to be overly cautious whenever a new technical innovation is heralded, preferring to concentrate, perhaps rightly, on its pedagogical benefits in terms of increasing educational value. Augmented Reality is no different. Advertising has brought Augmented Reality to the masses, gaining much publicity in such marketing campaigns as Lynx, where the public … Read more

Storyboarding Augmented Reality content for Dante

Myself, Guyda and Laura met to commence the content creation process, creating a series of storyboards to illustrate a typical user journey. For the example resource material we used Guyda’s course – ‘Beyond the Text: The Book and its Body’ to construct a mock up of how users could interact with an Augmented ‘GLUE’ object … Read more