Category Archives: Content Development

How open world games can help inform future learning

In the 1990s the internet was seen as an oracle for quickly gaining knowledge, a pathway to find information. In the near future, Kevin Kelly suggests in his book The Inevitable – Understanding the 12 Technological Forces That Will Shape Our Future that it will evolve to being a library of experiences that users can connect … Read more

3D printing: Lessons and tips

Recently, I started experimenting with the Ultimaker+ extended 3D printer that we’ve got into our office as part of the digilab. I was very excited and enjoyed every little detail about it, from unpacking to assembly, to then making something out of it. As it happens that after a week of getting the printer, I … Read more

VR & AR World 2016: takeaways and potentials for the next generation learning environment

At the recent VR &AR world 2016 that took place in the ExCel centre in London, I was really excited to explore the vibe and experiences around cutting edge technologies that 50 countries came to share from all around the world. With many established companies like Meta, HTC and Epson and many more showingcasing their … Read more

5 take aways from SIGGRAPH 2015

The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques including an exhibition, technical papers, industry talks and hands-on courses that attracts hundreds of exhibitors from around the world and many thousand delegates. Having been recommended to attend by several 3D/VR/AR luminaries, it quickly surpassed my inflated expectations, leaving at … Read more

Thoughts on Apple acquiring Metaio

  Since the announcement of Apples acquisition of Metaio (http://techcrunch.com/2015/05/28/apple-metaio/) last Friday I have been onset with a number of thoughts – anger, dejection, pessimism and disbelief to name a few. But the overarching emotion, without wanting to sound dramatic, having existed inside the Metaio ecosystem for the past few years, is hope. Hope that … Read more

AR in the City – Its finished!

We are delighted to announce that the learning resource developed in the AR in the City project is now available for use. The content (best viewed on iPads), developed in collaboration with the HEA, BSA, BSC and Jisc encourages the user to explore three fictitious parts of London; guided by a classroom activity to uncover correlations … Read more

Introducing the Fabulous Frogs App: Splendid and Native

What can children learn? The development of the Fabulous Frogs App: Splendid and Native completes the second phase of the Mapping the Museum Project. Developed using Junaio this app is an interactive AR tool which is targeted at 7 – 11 years and maps to Key Stage 2 of the National Curriculum in England and … Read more

Discover Geology AR Field Trip

Yesterday, a coachload of enthusiastic people embarked from the Manchester museum to Castleton in Peak District to test the new University of Manchester Discover Geology app, co-developed by Mimas, the Engineering and Physical Sciences Faculty, and the Manchester Museum. Early feedback suggests that it was a unanimous success, read more about the user experience from one … Read more