Category Archives: Dr. Guyda Armstrong

Innovation in Education – Augmented Reality, a Manchester Showcase

Mimas have been developing Augmented Reality (AR) experiences for use within education for over two years and in that time we have amassed a wealth of experience, knowledge and examples. We have barely touched the surface of its potential; but the enthusiasm and interest in the possibilities have been extremely encouraging. So, with experiences gained … Read more

Discovering augmented reality at UCA

This is the third in a trio of blog posts inspired by the workshop led by Team SCARLET on Friday 7th December at University for the Creative Arts (UCA). The other two blog posts deal with the CSC’s working prototype AR application and with a lecturer’s perspective on AR. Attendees from UCA to the workshop … Read more

Dante final AR outputs released

I am pleased to announce the release of the complete suite of AR outputs related to Dante’s Divine Comedy, which have been developed through the SCARLET project. These can be accessed by downloading the outputs PDF and scanning the QR code to enter the SCARLET Dante Junaio channel. Working with Guyda Armstrong (Department of Italian, School … Read more

The SCARLET Project Survey

As part of the on-going work to evaluate and disseminate the work being done with the SCARLET Project,  we conducted a simple and straightforward survey for Dr. Guyda Armstrong’s 3rd year undergraduates from the pilot course “Beyond the Text: The Book and Its Body” which used the SCARLET app with Special Collections.  The survey was … Read more

The SCARLET Project with First Year Undergraduates

As part of the on-going development of SCARLET, beyond the pilot course, “The Book and Its Body”, a group of Dr. Guyda Armstrong’s first-year students in ITAL10300, “Contemporary Italian Culture” were asked to participate in a focus group on 26 April 2012.  As with the pilot course, Matt Ramirez demonstrated the app to the students … Read more

Démonstration du projet SCARLET

Une démonstration du projet SCARLET est à présent disponible, afin de permettre aux utilisateurs de visualiser un échantillon du contenu du projet. Afin d’accéder au contenu, téléchargez l’image ci-dessous et imprimez-la en couleurs. Suivez ensuite les instructions de navigation afin de permettre au navigateur Junaio AR de démarrer la démonstration du contenu SCARLET. Il convient … Read more

Mapping out a User Journey

After being involved in initial discussions with Guyda Armstrong with regards to content development and storyboarding, I thought it would be beneficial to create a video showing the prototypes current user journey. This may change after we gain insight from the student evaluation that will take place over the next few months, being informed by … Read more

Capturing the Dante content and digital asset gathering

As my Dante course is the first one of the SCARLET pilot modules to run this year, I thought it would be useful to write a blog post detailing how we’ve pulled together the digital content. Unlike most other university courses on Dante’s Divine Comedy, my course is not primarily concerned with interpretation of the … Read more

Storyboarding Augmented Reality content for Dante

Myself, Guyda and Laura met to commence the content creation process, creating a series of storyboards to illustrate a typical user journey. For the example resource material we used Guyda’s course – ‘Beyond the Text: The Book and its Body’ to construct a mock up of how users could interact with an Augmented ‘GLUE’ object … Read more