Tag Archives: walkthrough

How open world games can help inform future learning

In the 1990s the internet was seen as an oracle for quickly gaining knowledge, a pathway to find information. In the near future, Kevin Kelly suggests in his book The Inevitable – Understanding the 12 Technological Forces That Will Shape Our Future that it will evolve to being a library of experiences that users can connect … Read more

Tips on creating education based AR

Over the last few weeks I have been reading many blog posts heralding 2013 as the year that AR becomes the present instead of the future. Unfortunately, from an educational perspective, AR is still written about primarily as a marketing and advertising tool where user experiences can be shallow and fleeting. Location based AR such … Read more

SCARLET+ Technical Workshop

On Monday 1st October, myself and the two technical leads from the University of Creative Arts (Marie-Therese Gramstadt) and University of Sussex (Rose Lock) took part in a technical workshop in Manchester. The main aim was to gain a basic knowledge of how to create Natural Feature Tracking(NFT) channels in AR, linking printed images to … Read more

Démonstration du projet SCARLET

Une démonstration du projet SCARLET est à présent disponible, afin de permettre aux utilisateurs de visualiser un échantillon du contenu du projet. Afin d’accéder au contenu, téléchargez l’image ci-dessous et imprimez-la en couleurs. Suivez ensuite les instructions de navigation afin de permettre au navigateur Junaio AR de démarrer la démonstration du contenu SCARLET. Il convient … Read more

SCARLET user companion document

In parallel with the content development work, I have put together an illustrated document instructing users on the ways that they can interact with the supported content using Augmented Reality and web apps. It was my hope that the images would provide an overview of the process  with minimal text to reinforce the user journey. … Read more