Tag Archives: Augmented Reality

Tips on creating education based AR

Over the last few weeks I have been reading many blog posts heralding 2013 as the year that AR becomes the present instead of the future. Unfortunately, from an educational perspective, AR is still written about primarily as a marketing and advertising tool where user experiences can be shallow and fleeting. Location based AR such … Read more

Augmented Reality in teaching, examples from 2012 and people to follow in 2013

I have not found too many examples of Augmented Reality (AR) used in teaching and learning, so I’d love to hear from anyone that has one, or in fact people that would like to work on AR projects in 2013. After all the work we have done in the past two years and all the … Read more

Discovering augmented reality at UCA

This is the third in a trio of blog posts inspired by the workshop led by Team SCARLET on Friday 7th December at University for the Creative Arts (UCA). The other two blog posts deal with the CSC’s working prototype AR application and with a lecturer’s perspective on AR. Attendees from UCA to the workshop … Read more

Triangles and teapots: AR technology development

At the workshop led by Team SCARLET on 7th December, the Crafts Study Centre presented a rough demonstration of their AR development so far. The two key principles underpinning this work were (and continue to be): ‘pedagogy before technology’; and focusing on rough working prototypes rather than polished final product (at this stage). Conversations and … Read more

AR thoughts & questions from a lecturer’s perspective

On Friday 7th December Team SCARLET visited the University for the Creative Arts (UCA) to give a workshop on augmented reality. The following thoughts and questions in this blog post are taken from the notes of one of the attendees to the workshop, Rebecca Skeels, Pathway Leader in Jewellery & Metalwork: Three Dimensional Design, School of … Read more

SCARLET Toolkit

The SCARLET tool-kit is available to enable teachers, technologists and librarians to construct their own tailored AR applications within the context of Special Collections, adapting the University of Exeter’s (From ‘Unlocking the Hidden Curriculum’ project) toolkit. The toolkit  includes course content templates for AR, technical recommendations, an overview of the pedagogical and technical process, lessons … Read more

Portal to another world

The Little Gallery, 5 Ellis Street, London, SW1 Copyright managed by the Crafts Study Centre The image above has been used as the pattern for the Crafts Study Centre’s first proof-of-concept augmented reality (AR) app. The idea was born from conversations between Jean Vacher, Curator, Crafts Study Centre (CSC) and Adrian Bland, Contextual Studies Co-ordinator, … Read more

SCARLET+ ‘Swings and Roundabouts’ – the ups and downs of creating an AR application.

Working on Scarlet+ has so far been a roller coaster of triumphs and tribulations, but I am delighted to be able to declare that I am now working on the app itself. I had a huge breakthrough last week when Matt Ramirez suggested I try creating my trigger image using Firefox instead of Chrome as he had … Read more

Embedding the SCARLET methodology in other subject areas

As part of my work researching AR I have been collaborating with other faculties in the University of Manchester to put together some sample content showing how it could be used to enhance the student experience. The first example uses a picture of a patients mouth as a tracking image, then overlays buttons over areas … Read more

St John Fragment AR content

AR material relating to the St John Fragment has now been released as part of the SCARLET project in collaboration with Dr. Roberta Mazza. It provides the user an opportunity to surface contextual information about the most famous piece of papyri at The University of Manchester Library , view an expert academic commentary and see … Read more